🔗 Share this article Tom Clancy's The Division Is Coming to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game The gritty world of Tom Clancy’s The Division will be translated into a tabletop role-playing experience. A partnership was established to develop a TTRPG that explores the franchise’s apocalyptic setting. This initiative was revealed, with a funding drive planned to begin in the spring of 2026. "This endeavor aims to deliver the series' unique suspense, tactical intensity, and iconic world-building to the table, providing fans a fresh avenue to experience The Division through deep narrative and mission-based gameplay," states an announcement. Launch products will include a beginner's box, essential manuals, a Game Master screen, miniatures, and various deluxe editions. Exploring The Division's Dystopian World In this universe, a lethal pathogen called Green Poison was unleashed in NYC, plunging the nation into turmoil. As the crisis worsens, civil order breaks down and hostile groups rise, turning the city into a battlefield. To preserve order, the government {activate|deploy] The Division, a covert network of sleeper agents. That’s where the agents enter the story. Development on the RPG has been underway for approximately three years, and it is confirmed to be complete. The upcoming crowdfunding effort will function as a preorder system to access a broader market, specifically in the United States. Production is slated to begin right after the campaign, with shipping projected for later in 2026. An Innovative Tactical System: The GRIS System An early look at the game's rules confirms it employs d10s exclusively through its proprietary GRIS system, promoting a fast-paced and tactical approach. Players leverage abilities to roll a handful of dice, usually between one and five d10s. Instead of adding results together, players choose a single “result die” from the group. This dice is then measured against a set challenge number. Rolling a perfect 10 grants special effects, such as extra damage or boosted support. Engagements Focus On Tactical Placement and Awareness Fights prioritize placement and situational awareness, mirroring the video games. Elements like taking cover, height advantage, or line of sight directly influence success chances. This system seems built to reward teamwork and clever tactics instead of raw numbers. A Novel Health Mechanic The way injuries is managed introduces a interesting thematic twist. Agents have a injury limit; sustaining too much damage reduces their capabilities by decreasing the size of their dice pool. At zero health, an agent is downed, but is not unconscious. They may still crawl and perform restricted acts, simulating the "downed" state common to many shooter games. Any player knocked down must roll on a injury chart, potentially gaining persistent effects like shock or crippling injuries. A Ready-to-Play Scenario A free introductory rulebook is promised in the near future. It contains a pre-made starting adventure called Ashes of Murray Hill. In this mission, players lead the search for a missing medical team and work to stop an assault by the violent Rikers faction, who have taken over that NYC neighborhood. Further information and the full range of offerings are expected to be detailed closer to the campaign launch.