The Game Baby Steps Features One of the Most Significant Decisions I've Ever Experienced in Gaming

I've faced some hard decisions in interactive entertainment. Several of my selections in Life is Strange continue to trouble me. Ghost of Tsushima's final sequence led me to set down my controller for around ten minutes while I weighed my alternatives. I am the cause of numerous Krogan deaths in Mass Effect that I regret deeply. None of those moments compare to what possibly is the most difficult decision I've faced in a video game — and it involves a massive stairway.

The Game Baby Steps, the latest game from the makers of Ape Out game, is not really a decision-focused experience. Definitely not in any traditional sense. You simply have to explore a expansive environment as Nate, a adult in a onesie who can hardly stay upright on his shaky limbs. It appears to be a setup for annoyance, but Baby Steps game’s appeal is in its deceptively impactful story that will sneak up on you when it's most unexpected. There’s no situation that showcases that quality like a pivotal decision that I can’t stop thinking about.

Spoiler Warning

A bit of context is necessary here. Baby Steps begins as Nate is transported from the basement of his home and into a fictional universe. He immediately finds that moving around in it is a struggle, as a lifetime spent as a inactive individual have deteriorated his physical condition. The slapstick elements of it all comes from gamers directing Nate step by step, trying to prevent him from falling over.

The protagonist needs aid, but he has difficulty expressing that to others. As he progresses, he encounters a cast of eccentric characters in the world who everyone tries to assist him. A composed outdoorsman tries to give Nate a guide, but he awkwardly refuses in the game’s funniest instant. When he falls into an inescapable pit and is given a way out, he strives to appear nonchalant like he can manage alone and actually wants to be stuck in the hole. During the narrative, you experience no shortage of irritating episodes where Nate complicates his own situation because he’s too self-conscious to receive help.

The Ultimate Choice

This culminates in Baby Steps game’s single genuine instance of choice. As Nate gets close to finishing his adventure, he discovers that he must reach the summit of a snowy mountain. The default guardian of the world (who Nate has consistently evaded up to this point) appears to tell him that there are two ways up. If he’s prepared for difficulty, he can take an extremely long and risky path named The Challenge. It is the most formidable barrier Baby Steps game includes; choosing it looks risky to any person.

But there’s a other possibility: He can merely climb a gigantic spiral staircase in its place and arrive at the peak in a short time. The only caveat? He’ll have to refer to the caretaker “Sir” from now on if he takes the easy route.

An Agonizing Decision

I am completely earnest when I say that this is an agonizing choice in the game's narrative. It’s all of Nate’s insecurities about himself culminating in one absurd moment. An element of Nate's story is revolves around the reality that he’s unconfident of his physique and male identity. Each instance he sees that handsome trekker, it’s a hard reminder of everything he’s not. Attempting The Obstacle could be a instance where he can show that he’s as able as his imagined opponent, but that road is bound to be filled with more awkward mishaps. Is it worth striving just to prove a point?

The steps, on the flip side, give Nate another big moment to either accept or reject help. The gamer cannot choose in about they reject navigation help, but they can opt to allow Nate some relief and opt for the steps. It ought to be an easy choice, but Baby Steps game is remarkably shrewd about creating doubt anytime you see a simple solution. The game world contains planned obstacles that change a secure way into a obstacle on a dime. Are the stairs an additional deception? Could Nate reach all the way to the top just to be let down by an ending prank? And more troubling, is he prepared to be humiliated once again by being forced to call some weirdo Lord?

No Right or Wrong

The beauty of that moment is that there’s no right or wrong answer. Each path brings about a real situation of protagonist evolution and catharsis for Nate. If you decide to take on The Obstacle, it’s an existential win. Nate finally gets a chance to prove that he’s as able as everyone else, willingly taking on a difficult route rather than enduring one that he has no choice but to follow. It’s hard, and maybe ill-advised, but it’s the bit of empowerment that he needs.

But there’s no shame in the staircase too. To select that route is to eventually enable Nate to take support. And when he accomplishes that, he finds that there’s no real catch awaiting him. The steps are not a joke. They extend for some distance, but they’re simple to climb and he won't slip all the way down if he falls. It’s a simple climb after extended challenges. Midway through, he even has a discussion with the outdoorsman who has, unsurprisingly, selected The Challenge. He strives to appear composed, but you can see that he’s exhausted, silently lamenting the needless difficulty. By the time Nate reaches the summit and has to pay his debt, calling the character Lord, the deal hardly seems so nasty. Who has time to be embarrassed by this strange individual?

Personal Reflection

When I played, I chose the staircase. Some part of my reasoning just {wanted to call

Donald Rogers
Donald Rogers

Automotive journalist with over a decade of experience testing vehicles and sharing expert insights on car technology and driving trends.